Basic Concepts *** Screen point to Camera point * You need to interprete the screen coordinate to world coordinate * Camera has the ability to convert the screen coordinate to world coordinate Example: Camera cam; Vector3 pointInWorldCoordinate = cam.ScreenPointToRay(Vector3 point) *** Character Controlling, Moving * care in mind that there are Local coordinate system and World coordinate system * if you want .. 더보기 이전 1 ··· 3 4 5 6 7 8 9 ··· 39 다음